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Teenage Mutant Ninja Turtles: Empire City Available April 30 on Meta Quest, Pico, and Steam VR

PR NEWSWIRE by PR NEWSWIRE
April 3, 2026
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Pre-orders available on Meta Quest with 20% discount

STOCKHOLM, April 2, 2026 /PRNewswire/ — Shell up, players, because it’s finally time to be a Turtle! Cortopia Studios and Beyond Frames Entertainment reveal that Teenage Mutant Ninja Turtles: Empire City, will launch on April 30, 2026, on Meta Quest, Steam VR, and Pico for $24.99. The first-ever VR game for everyone’s favorite amphibious heroes, Empire City provides a full-body immersive experience that gives players three green fingers, ninja-style kicks, and the option to brother-up throughout the narrative campaign with friends in co-op.

WHAT THE SHELL IS GOING ON? – EP1 TRAILER: https://youtu.be/gszxuO380ec

“Over four decades, the Teenage Mutant Ninja Turtles have built one of the most incredible libraries in video game history. Those games do an incredible job of letting people play a Turtle, but I still haven’t played a game that captures that feeling of being a Turtle. That’s that feeling we set out to capture in Empire City,” said Ace St. Germain, CEO of Beyond Frames Entertainment and Creative Director of Empire City at Cortopia Studios.

After the first public hands-on demo during Steam Next Fest  and exclusive media previews before and at GDC this March, the player excitement has grown larger than a Mouser-filled Technodrome:

  • “I’ve always wanted to love being a Ninja Turtle since I was a kid, and though plenty of experiences have gotten me close, Empire City might be the most genuine way to inhabit a half-shell to date.” – Game Informer
  • “Clearly gets the Turtles on a fundamental level.” – Comicbook.com
  • “Everything here just works …  I could’ve stood on that roof twirling Michelangelo’s nunchucks for hours.” – UploadVR
  • “TMNT: Empire City shows how perfect the Ninja Turtles might be for VR” – IGN

THE TIES THAT BIND US

“At its heart, TMNT has always been about the bonds between characters – the ones that tie them together and the ones that pull them apart,” St. Germain adds. “This is why we’ve made Empire City‘s story less about the Turtles themselves than about the players’ bonds with TMNT. We wanted their understanding and personal beliefs to be reflected in their actions rather than forcing the player into a singular narrative. We funnel the players’ decisions through the leader of the Foot in Japan, Karai, who comes to New York to bring order to the chaos left behind in the wake of the fall of the Shredder – a leader whose approach to leadership is very different from her own. How she decides to lead is ultimately up to the players’ relationship with this world.”

A beloved character in the long-running canon of the Teenage Mutant Ninja Turtles, Karai plays a central role in Empire City. To commemorate her role, Cortopia Studios has worked with legendary TMNT comics artist Dan Duncan to create a unique piece of art showcasing Karai in the world of Empire City.

Ace St. Germain sat down with Tom Waltz, story consultant on Empire City and writer of The Last Ronin – as well as more than 100 issues of IDW’s Teenage Mutant Ninja Turtles comic book series – to discuss Karai’s role in the game in Cortopia’s latest video dev diary.

Pre-orders for Teenage Mutant Ninja Turtles: Empire City  are available now on Meta Quest with a 20% discount, and players can wishlist the game on Steam VR and Pico today. Follow Empire City on Discord, X, TikTok, Instagram and Facebook to learn more.

PRESS KIT
Press kit for Teenage Mutant Ninja Turtles: Empire City can be found here: https://bit.ly/3GMgdqP 

CONTACT: 

Press Contact: Jim Squires, [email protected]
Beyond Frames Publishing: Maeva Sponbergs, Head of Publishing, [email protected], +46850235808

This information was brought to you by Cision http://news.cision.com

https://news.cision.com/beyond-frames/r/teenage-mutant-ninja-turtles–empire-city-available-april-30-on-meta-quest–pico–and-steam-vr,c4330606

The following files are available for download:

SOURCE Beyond Frames





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Tags: Beyond Frames
PR NEWSWIRE

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